Allounalla are tall, slender humanoids with pale lavender or rose colored skin, stark features, and eyes of solid, bright, jewl-like colors. Their hair is mostly fair with various shades of blonde from frost or platinum to tawny, strawberry, or even pinkish being common. Only a few of the smaller ethnic groups have dark hair. Most allounalla wear their hair long and in elaborate styles with pleating and or intricate braidwork being common.
They have five digit hands consisting of three long fingers and two thumbs, one on each side, but their toes are only vestigial.
The allounalla were one of the first generation species of the current epoc and cofounders of the Alliance. They are an old race, but still vital, and they’re not overly populous, but they are wide spread throughout the known galaxy.
The core of the allounalla sphere consists of several old interstellar nations that are part of a tight federation. Even far flung independant colonies still generally maintain close relations to the allounalla federation. Most of their governments are democratic meritocracies with slight varieations on procedure, laws, customs, and culture.
In general, allounalla are intelligent, patient, graceful, and soft spoken. Their species is respectably old and so are many of their individuals with their advanced antiagathics. This gives them a lot of history and experience to draw from and they tend to trust their own judgements more than those of other younger species.
° SMA d6: (2) A combination of good education, experience, and they’re just wired better apparently.
° AGI d6: (2) They move quite gracefully, and have fine motor skills.
° Charisma +2: (1) With their sculpted features, graceful moves, melodious voices, and the respect many show them for the race’s seniority, allounalla generally are well recieved.
° Strong Willed: (2) The race is quite firm in their thoughts and not easily swayed. +2 Intimidation and Taunt and SMA or SPI to resist Test of Wills attacks.
Slim Build: (-3) STR cost double at creation and takes two Advances to raise afterwards.
Lightweights: (-2) Toughness -1.
Cost: 2 points